Animation for Animatronics Part 2: Animating Servos & Virtual Mechanisms
Craig Caton-Largent
The groundbreaking journey continues in Part 2 of "Animation for Animatronics" with mechanical & VFX master, Craig Caton-Largent. Building upon the software foundations laid down in Part 1, Craig shows you how to use virtual servos to animate a variety of mechanisms in Maya, including eyes and arms.
Curriculum
1. Title & Introduction - 1min
2. Workshop Student Check-In - 5min
3. Workflow Overview - 10min
4. Creating a Servo Controller in Maya - 8min
5. Using the Record Launcher - 7min
6. Eye Controls Overview - 3min
7. Setting Up the Servo Controls - 7min
8. Animating with the Graph Editor - 4min
9. Student Q & A - 16min
10. Testing Realtime Playback - 4min
11. Refining Servo Range - 10min
12. Understanding Servo Data - 15min
13. Eye Controls - 21min
14. Animating Arms - 25min
15. An Alternative Setup for Eyes - 5min
16. Student Q & A - 10min
17. Workshop Student Check-In - 12min
18. Wrap Up - 1min
Materials
Artist BiographyCraig Caton-Largent
Animatronic wizard Craig Caton-Largent has built and puppeteered some of the most iconic creatures in Hollywood, and currently enjoys a career as a VFX and animation educator.
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