ZBrush Character Design - Dynamic Thumbnail Techniques

Speed sculpting character designs in ZBrush using layering techniques to create multiple design variations

Description

Follow master character designer, Cesar Dacol Jr., on an introductory journey through ZBrush, a powerful digital sculpting tool that combines 3D modeling, texturing & painting.  For absolute beginners to ZBrush pros, this lesson offers a wealth of tips & techniques for diving into the realm of virtual sculpture.

LESSON HIGHLIGHTS

  • Basic overall intro to ZBrush
  • Setting up a forward momentum workflow
  • Creating dynamic thumbnails
  • Discovering and using “happy accidents”
  • Adding levels and details to a base figure

View by Chapters

  1. Title & Introduction - 00:00:00
  2. Concept and Features - 00:02:24
  3. Setting Up Workflow - 00:11:43
  4. Starting Sculpture - 00:19:32
  5. Dynamic Thumbnail - 00:29:56
  6. Cleaning Up Geometry - 00:42:51
  7. Saving a Project - 00:52:56
  8. Dynamesh vs. Old School - 00:59:31
  9. Starting to Sculpt - 01:02:10
  10. Move Tools - 01:08:38
  11. Sculpting - 01:10:39
  12. Polygroups & Polish - 01:27:28
  13. The Dam Brush — Your Digital Rake Tool - 01:38:08
  14. Compression - 01:44:25
  15. Greater Refinement — Secondary Forms - 01:49:25
  16. Adding More Details — the Clay Buildup Brush - 01:58:29
  17. Accentuating Bones, Compression Muscle Groups, Fat and Features of the Skin - 02:08:29
  18. Working on Hands: Nails, Bones & Muscle - 02:21:16
  19. Patience - 02:26:57
  20. Finishing - 02:29:17
  21. Wrap Up - 02:31:03

Materials

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FOR YOUR WORK STATION

  • Computer

SOFTWARE

HEALTH/SAFETY PRECAUTIONS

When working with toxic and/or dangerous materials or tools:

ALWAYS read labels for appropriate use guidelines
ALWAYS wear a high-grade respirator
ALWAYS work in a well-ventilated area
ALWAYS protect your skin
ALWAYS wear eye protection

Artist Information

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Cesar Dacol Jr.

Creature concept designer and master ZBrush sculptor

With over 25 years in the film business to his credit and a background in both anatomy and traditional sculpting,...

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