Animatronics Design Basics
Richard Landon
In this introductory "animatronic how to" lesson, Stan Winston Studio "Lifer," and Legacy Effects animatronic special character effects designer, Richard Landon, gives a comprehensive overview of the character mechanic's profession.
Curriculum
1. Title - 15s
2. Introduction - 25s
3. Being a Mechanic - 33s
4. The Process Begins - 1min
5. Doing the Research - 3min
6. Know Your Mechanical Systems - 3min
7. Low Resolution Testing - 2min
8. The Sculpting Stand - 3min
9. Bringing it all Together - 2min
10. CAD Design of a Servo Block - 5min
11. The Process Begins - 2min
12. Example: A Tentacle - 3min
13. Example: An Eye Mechanism - 2min
14. Clevis Assemblies - 3min
15. Surviving Curve Balls - 59s
16. A Question of Power - 2min
17. Putting it all Together - 2min
18. Mold Making - 5min
19. The Core Toolset - 7min
20. Secondary Tools - 5min
Materials

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